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Ultimate 3D Game Ready Weapon Tutorial - SCAR

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Ultimate 3D Game Ready Weapon Tutorial - SCAR

Are you looking to create a high-quality 3D Game-Ready weapon for your portfolio or game? Then this tutorial is for you!

Hi, I’m Laurentiu, a Senior 3D Artist with 14+ years in the game industry, including work on titles like Call of Duty and Apex Legends and many more.

Since the other tutorials are for portfolio, this one is the first game-ready tutorial. That means more optimization on low poly, texel density, unwrap and packing and much more.

Tutorial Video Presentation.


Complete Edition Content:

  • 40 1440p .mkv Video Files
  • Over 41 hours fully narrated in english
  • Rough weapon blockout and picatinny rail
  • Substance Painter File
  • Pure ref File

What You’ll Learn:

  • High-poly modeling using Plasticity and ZBrush ( Starting from a base blockout )
  • Low-poly modeling using PIXYZ and 3ds max for optimization
  • UV-Unwrap using 3ds max and RizomUv
  • Baking using Marmoset Toolbag

Important Note:

  • For the texturing, I'll provide the Substance Painter project file.
  • This allows you to open the file, explore the layer stack, study the materials and see exactly how each element is built.
  • You can take your time, dissect everything at your own pace and adapt the materials for your own project.
  • I believe this is one of the best ways to learn by examining a complete, real project and experimenting.
  • No rendering
  • Elcan Specter not included and can be found here: Elcan SpecterDR 3D Complete Tutorial For Portfolio

Every chapter reflects real industry techniques I use in professional environments. Whether you're looking to polish your portfolio, strengthen your hard-surface skills or learn how to make a game-ready weapon, this tutorial will get you there.

Designed for intermediate to advanced artists, but clear and structured enough for beginners who want to grow fast.

If you have any questions don't hesitate to ask.
For a limited time VOUCHER CODES can be found on my Discord Server.

Contact:
DISCORD SERVER

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